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Wargames
Date: 03/24/2007 04:00PM Location: Danny's house Notes: "It is only those who have neither fired a shot nor heard the shrieks and groans of the wounded who cry aloud for blood, more vengeance, more desolation. War is hell."
-- General William Tecumseh Sherman
"It is well that war is so terrible — lest we should grow too fond of it."
-- Robert E. Lee
"I'm against war unless it's truly a last resort. A preemptive strike against a nation that poses no real threat to us doesn't count as a last resort, by the way. But a night of wargames does sound pretty fun."
-- Danny Ferguson
Two different gamers in our group got copies of Axis and Allies for Christmas. It's a long and involved game, so we're devoting an entire gamenight to it. We have some other wargames to fill in the gaps: Risk, Nexus Ops, Memoir '44 and Battle Lore. The plan is to get an early start, 4 pm on March 24. We'll be playing at my (Danny's) house, 406 E. 5th, Adrian, MO. I'll get some pizza for us. That should give us enough time for one full game of Axis and Allies and hopefully a second or at least several of the shorter games.
I'll leave you with one more quote:
"If you're in a war, instead of throwing a hand grenade at some guys, throw one of those little baby-type pumpkins. Maybe it'll make everyone think of how crazy war is, and while they're thinking, you can throw a real grenade at them."
-- Jack Handey
(I added a couple more games. Most of these war games are 2 player, and some go a bit longer than we're used to. Some have cool plastic pieces, and some the old fashion cardboard chits. Please take a little time to see what you're getting into before you vote. I'd be glad to teach a variety of 2 player war games to whoever's up for it. (Just know that I haven't played some of these myself.) That is all. As you were. - matt)
It depicts WWII on a grand scale, full global level. Up to five players can play on two different teams. The Axis which has Germany and Japan, and the Allies which has the USA, the United Kingdom, and the USSR. A full map of the world is provided, broken up in various chunks similar to Risk. The game comes with gobs of plastic miniatures that represent various military units during WWII. Players have at their disposal infantry, armor, fighters, bombers, battleships, aircraft carriers, submarines, troop transports, anti-air guns, and factories. All of the units perform differently and many have special functions. Players have to work together with their teammates in order to coordinate offenses and decide how best to utilize their production points. Players also have the option of risking production resources on the possibility of developing a super technology that might turn the tide of war.
Axis and Allies was originally published by Nova Games in 1981.
Playing time: 60 minutes Players: 2 to 4 Year published: 2005 Designer: Charlie Catino Description:
Nexus Ops is a light-medium science fiction war game from Avalon Hill (Hasbro). Players control competing futuristic corporations that battle each other for control of the moon's rubium ore. By winning battles, you can obtain victory points, although you'll earn more if you plan your battles to correspond with the Secret Mission Cards in your hand to earn bonuses.
Units are composed of various alien races and have stats not unlike those used in the Axis and Allies series (Milton Bradley). Combat is also performed in a much similar way to Axis and Allies. Players who lose battles are compensated with "Energize" cards which grant them special powers later. The game boasts a hexagonal board that is dealt differently every time, as well as cool "glow" miniatures, and lots of combat.
Playing time: 120 minutes Players: 2 to 2 Year published: 1992 Designer: Jervis Johnson Description:
Battle for Armageddon is a strategic wargame that simulates the conflict between Orks and the Imperium for control of the Imperial hive world Armageddon.
The war involved tens of millions of combatants and took two decades to resolve. By its end, the lives of counless millions of Ork and Imperial warriors had been lost.
The game concentrates on the campaign fought for control of the vital armageddon Secundus are of the planet. The vast factory hive cities on this continent produced over 80% of the planet's industiral wealth and were vital for the Imperial war effort. If Armageddon secundus were conquered, the Imperial forces would be starved of ammuntion and equipment, and the planet would fall to the Orks. The Orks decided to use three whole tribes, over half their entire invasion force, to capture the conitnent. The resulting campaign lasted for almost two years and was one of the bloodiest in Imperial history.
Games Workshop re-released the game as a free download during the 2000 "Third War for Armageddon" worldwide campaign event. The re-release of the board game (and it's expansion, Chaos Attack) is available at http://www.armageddon3.com/English/History/history_free.html
Playing time: 240 minutes Players: 2 to 5 Year published: 1999 Designer: Christian T. Petersen Description:
From the website
Thunder's Edge is a science-fiction boardgame of politics, strategy and giant mecha for two to five players. Each player controls one of Earth's factions, each of which is trying to exert power over the planet Thunder's Edge. To win, players must gain the support of important lobby groups within the government, hold key locations on Thunder's Edge by military force, and fight for control of vital off-world locations.
from review by Nickjost:
Play begins by setting up the board. The board is composed of hexes ala' Settlers of Catan. These hexes are delt out to the players who may look at them and then deploy them face down one at a time. The players then recieve an initial alotment of money. They may spend this money to purchase units for the initial planetfall. Any money that isn't spent is doubled. Opening strategies are based on buying enough infantry to hold any cities that you can know of (from the hexes delt) and deploying those infantry to gaurd those cities.
There are also several other components. First, is the tension track. This is essentially a turn marker. Once the tension track is exhausted the game ends. There are also a few off-world locations that provide special bonuses. Military units also make use of the transit and orbit boards. Units in "transit" are moved to "orbit". Units in "orbit" can be deployed to the board. This introduces a minimum one turn delay from when an item is purchased to when it can be deployed.
Playing time: 240 minutes Players: 2 to 2 Year published: 1981 Designer: Frank Chadwick Description:
A strategic-level wargame about the American War Between the States. It features point-to-point movement, low-complexity rules, and relatively few counters to maneuver. The game can simulate the entire war, or the action can be broken up into year-long scenarios.