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Wolfgang Kramer
Date: 05/12/2007 07:00PM Location: Danny's house Notes: Wolfgang Kramer ist ein deutscher Spieleautor. Oops, I mean, Wolfgang Kramer is a German game designer. One of the best. At this month's gamenight we'll be playing some of his award-winning games including Daytona 500, El Grande, Torres, Tikal, and Detroit-Cleveland Grand Prix. We'll also bring back of couple of the favorites from last month.
Report (also available at http://www.boardgamegeek.com/geeklist/21610):
This month's theme was games designed by Wolfgang Kramer. Only five games made it to a table this month, three by Herr Kramer.
Nathan stopped by, but could only stay for a short time. So he and I played several games of Quoridor, a carryover from last month's 2-player night.
Seems this game generally comes down to one sweet move. It's a lot of fun making that move. I still like this one a lot.
No score, but I believe I won more than Nathan did.
When Nathan left, the Ben, Brian, Heath, and Danny had just finished their first turn of El Grande. They graciously, called a do-over and allowed me to sit in. We played a 6 turn game, and it was neck and neck until the last scoring round. Brian managed to put together some big numbers, and kicked it past the rest of us. He will now be referred to as "El Grande" for the rest of this report. Last time we played this he placed last ("el pequeño"). So nice turn around.
I clearly didn't think as hard as everyone else during this game. I was surprised that I kept of as well as I did, but in the end, I was el pequeño.
Everyone likes this game a lot and would like to play it more. El Grande got the nod for this month's carryover game, meaning it will make an appearance at the next two game nights.
Having not burned our brains enough, and with Ben leaving, we had the perfect number for Torres. Nobody at the table had played this more than once, so it was slow starting, but didn't take long for us to get rolling. Turn times ranged from 15 seconds to several minutes including a few "hold on, hold on, let me start over"s.
I think the others liked this one more than I did. If I'm going to have to think (analyze) this hard, I need a bit more theme than Torres offers to keep me interested. I never for one minute believed I was a leader of knights trying to build and jump around on castles or whatever the heck we were doing. I don't really know exactly what I'm doing thematically during El Grande either, taking over old Spain somehow, but I don't get bored playing El Grande like I do by the end of Torres.
That said, I won the game by a dozen or so points.
Nathan showed up about half way through Torres. Heath and Danny eventually set him up between them, playing a side game of Quoridor with Heath and Twixt with Danny.
I don't know how he did against Heath, so I'll call it even. I'm sure he got whooped up on by Danny.
Danny's brought his Twixt rating on li'l golem up to the 1700's. His copy sat in my attic for years before finding it's way to Danny. I'm glad it's found a good home.
Finished with Kramer's classic closer. Two hands sent the five of us through the deck once for a nice end of the evening. It went over well with those who hadn't played it before, and it was suggested that it get dropped in the El Grande box for next time. I won.
Believe that's it. We don't really keep track of such things. But if we did, the final tally would look something like this.
Matt (El Pequeño): 2
Ben: 0
Brain (El Grande): 1
Heath: .5
Nathan: .5
Danny (El Twixto): 1
Danny Ferguson, Matt Sears, Ben Partin, Nathan Clark
Voters:
Danny Ferguson,
Matt Sears,
Ben Partin,
Nathan Clark,
Playing time: 90 minutes Players: 2 to 5 Year published: 1995 Designer: Wolfgang Kramer Description: In this [[Spiel des Jahres]] (1996) winner, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various provinces. To that end, you draft caballeros (knights) into your court and subsequently move them onto the board to help seize control of provinces. After every third turn, the regions are scored, and after the ninth turn, the Grande with the most points is deemed the winner.
Winner of the 1996 [[Deutscher Spiele Preis]].
'''Expanded by:'''
*[gameid=370]
*[gameid=3146]
*[gameid=597]
These three expansions were included in the 2006 Decennial Edition.
More info at boardgamegeek.com
Voters:
Danny Ferguson,
Matt Sears,
Danny Ferguson,
Playing time: 60 minutes Players: 2 to 4 Year published: 1999 Designer: Wolfgang Kramer Description: Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards which allow special actions to be taken. Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities is the heart of this game.
Winner of the 2000 [[Spiel des Jahres]].
Won [[Games Magazine Game of the Year]] award in 2000.
Torres is considered by many to be an informal member of the [[Mask Trilogy]].
== Online Play ==
You can play Torres online at:
* [[Boîte ŕ jeux]] (turn-based) More info at boardgamegeek.com
Playing time: 45 minutes Players: 2 to 10 Year published: 1994 Designer: Wolfgang Kramer Description: There are 104 cards numbered from 1 to 104. Every card has at least 1 small ox-head on it, which will score against you. The deck is shuffled and players are dealt 10 cards each. 4 more are dealt up on the table to form the start of 4 rows.
When each player has chosen a card from their hand, these are revealed and put on the ends of the rows according to simple rules.
As the rows get longer, a row with 5 cards in it is full. If your card is to be the 6th, you pick up the 5 cards in the row, and your 6th card goes to the front to restart the row. The cards you pick up do not go into your hand, but sit in front of you to score against you at the end of the round. Play rounds until someone hits -66 and the least lowest score wins.
The game plays from 2 to 10 players and the dynamics change the more you have. Whilst luck of the draw has effect, there are some tactics you can apply and timing your choice makes a difference.
Winner of the 1994 [[Deutscher Spiele Preis]].
Playable online at [[BrettspielWelt]]. More info at boardgamegeek.com
Playing time: 15 minutes Players: 2 to 4 Year published: 1997 Designer: Mirko Marchesi Description:
This abstract strategy is suprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn, or place a wall. You may hinder your opponent with wall placement, but not completely block him off. Meanwhile he is trying to do the same to you. First pawn to reach the opposite side wins.